Where Dota encourages seeing characters for their mechanics, Heroes has to reward players who just want to be Kerrigan or Thrall. From first impressions, which are the only impressions available, a really, really good one that looks set to be particularly good for players who've been tempted by the likes of Dota 2 but were scared off after seeing its learning curve built of lava and broken glass. It's every bit as satisfyingly chunky and weighty as Valve's Dota 2, but its own game in all the key details. Instead, each character has a talent tree, with clear English upgrades to pick from. A bad player can still feed this way, but can't ever become utterly useless. There's no last hitting for instance, and the whole team levels up as one. That's not to say there isn't scope for high level play, just that it's something to work up to rather than an immediate slap in the face.Īt first glance, and especially given that both it and its predecessor Aeon of Strife started in Blizzard games, Heroes looks like it's going to be another stock Dota 2 competitor (and as if the number of names for that genre wasn't already ridiculous, Blizzard would like to add "Hero Brawler" to the taxonomical tar-pit.) Almost immediately though, the changes/heresies begin building up. Actually play it though, and it quickly becomes clear that the better comparison is to see it as Super Smash Bros versus Street Fighter 2 - if only because it's going to be far easier to pick a character because they're your favourite. The obvious comparison is to look at it and Dota in much the same way as Hearthstone vs. The snapshot represents a frozen moment in time, preserving the culmination of our efforts over the past 8 years.Heroes of the Storm is a MOBA/ARTS/LMG/WHATEVER that existing MOBA/ARTS/LMG/WHATEVER fans are going to hate - and that's okay. Please note that while the code is accessible and available for exploration, we will not be actively updating or maintaining it. We are pleased to share this snapshot with the community as an open-source repository on GitHub. In recognition of the many offers of technical help over the years, we've taken a snapshot of the site's code at its closing time. Let's cherish the moments we shared and embrace the future with open arms. Thank you for being an essential part of our community and for making these past 8 years truly memorable. We encourage you all to carry this spirit with you as we embark on fresh adventures. Our team is eager to explore new gaming opportunities and continue to build connections within the gaming community.Īlthough our site is now closing its doors, the spirit of camaraderie and passion for gaming will always live on. As we bid farewell to this chapter, we are excited about the possibilities that lie ahead. While it's never easy to let go of something we love, we believe that acknowledging the game's natural life cycle is the right decision. The memories we've created together will forever hold a special place in our hearts. Your enthusiasm and dedication have fueled our determination to provide the best possible experience for fans and players alike. We want to express our heartfelt appreciation to each and every one of you who made this journey unforgettable. Despite our unwavering passion and commitment, we must acknowledge the reality that the game's popularity has declined, making it increasingly challenging to sustain our platform. Regrettably, the game we have dedicated ourselves to has gradually faded away, and its community has grown smaller over time. However, as with all things in life, change is inevitable. Over the years, our community has been a source of joy and kinship, and we are profoundly grateful for the support you have shown us. After 8 incredible years as one of the leading fan and stats site for Heroes of the Storm, we have made the difficult decision to say goodbye and move on to new adventures.
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